The Ghostly-Charming Brain-Teaser Functions as the Perfect Substitute to Frightening Flicks

Not every Halloween horror journey has to scare gamers. Including well-known tales like Scooby-Doo to charming series including Over the Garden Wall, numerous spooky-season titles provide fun without requiring causing fear. Additionally, a increasing selection of eerie-charming releases including autumn atmosphere, yet without the truly terrifying intensity of fear. Gloomy Eyes arrived in recent months, and serves as an outstanding relaxing alternative to the deeply scary releases of 2025.

The game image
Image: ARTE France, Studio, 3DAR, Game Company

A Unique Self-Coop Adventure

Described as a solo collaboration brain-teaser, Gloomy Eyes teams up a living-impaired child named Gloomy and a living girl known as Nena as they embark on an adventure to return daylight to their shadowy world. Their appearance evokes collectible figures mixed with the puppets from a Laika film. Their fair-toned and baggy-eyed aesthetic is influenced by the appearance of Gothic fantasy movies, and the narrative is a quintessential all-ages journey. The duo builds an unbreakable friendship over the duration of the game’s multiple stages as Nena attempts to show to her clerical relative that, hey, perhaps living-impaired beings aren’t half bad.

Original Gameplay Systems

The “self-coop” term originates from the game’s environmental puzzles. Once Gloomy and Nena encounter each other, players alternate amidst the recent allies to solve puzzles and move forward through the levels. As an undead, Gloomy can’t walk through the illumination of a streetlight, while Nena can be captured by idle zombies except if a lamp is shone on them.

They must cooperate closely — well, players control them in tandem — to finish levels. Nena may move or briefly disable lamps to create passages for Gloomy, while the thoughtful youth will employ his undead power to shift around objects in the environment, creating paths for Nena.

The game gameplay
Screenshot: ARTE France, Production Team, Design Group, Be Revolution/Untold Tales

Immersive World Building

These challenges remind me a little of The Gardens Between, in the fashion the levels are floating, miniature constructions that the perspective moves across in coordination with your protagonists. Gloomy Eyes’ environments are quite fun, guiding the friends around a fair and through a haunted house, including other places. There’s a “diorama view” option that enables you to pull back and turn the levels, simultaneously to admire the artwork and look for ways that may not have been obvious.

Minor Challenges and Complete Adventure

And that’s one of the few hiccups with Gloomy Eyes. Like other games with a static view, occasionally it's confusing where the protagonists can and cannot go. Players might have to just bump into a several various items to discover which ones are interactive, as the game doesn't always indicate.

Nonetheless, those minor challenges don't obstruct of a ghostly-charming enjoyable experience. Gloomy Eyes is relatively brief, with roughly three to five hours worth of brain-teasers. Subsequent stages blend together minor stealth and dynamic sequences with the problem-solving, as Gloomy Eyes advances to a rewarding — and moderately unexpected — ending.

Release and Final Thoughts

Players steering clear of the frights of fear-inducing titles ought to experience Gloomy Eyes. You can find it on Nintendo platform, PS5, PC, and Xbox Series X, and is currently on sale for 25% off on online stores.

This charming title is available on various systems and offers a enjoyable alternative for fans looking for autumn enjoyment minus the terrifying moments.

Roger Jennings
Roger Jennings

Lieke is een milieuadviseur en blogger met een passie voor duurzaamheid en permacultuur.